This guide lists every option available in the Counter-Strike 2 product and explains what each one does. Use it to understand the settings before you configure them.
Aimbot
Automated target acquisition and aim assistance. Covers the core settings and the aim behavior options.
| Feature | What it does |
|---|---|
| Enable aimbot | Activates the aimbot system. Operates while the configured aim key is held (e.g. Mouse 3). |
| Enable groups | Allows separate aimbot configurations per weapon category. |
| Aimbot mode | Determines the aiming logic used by the system. Manual is standard target acquisition, Hitscan is instant lock-on. |
| Bone selection | Preferred target bone for aim calculations (e.g. head, chest). |
| Field of view (FOV) | Circular detection radius within which the aimbot acquires targets. |
| Smoothing | Controls the speed and naturalness of aim movement. Higher is smoother and more gradual, lower is faster and more direct. |
| Smoothing threshold | Rate at which smoothing accelerates while aiming. Higher means faster acceleration, lower means slower acceleration. |
| Aim deadzone | Creates a small free-aim area within the target box. Becomes less noticeable as the crosshair approaches the target. |
| Visible check | Restricts target acquisition to enemies that are currently visible. |
Triggerbot
Automatic weapon firing on crosshair contact. Covers the core settings and timing.
| Feature | What it does |
|---|---|
| Enable triggerbot | Activates the triggerbot system. |
| Trigger key | The key used to activate the triggerbot. |
| Mode | Determines how the activation key behaves. Hold keeps it active while the key is held, Toggle switches it on or off with a press. |
| Trigger team | Allows the triggerbot to activate on teammates. |
| Trigger delay | Delay between target detection and weapon firing. Can be configured to simulate natural reaction times. |
Recoil Control System (RCS)
Compensation for weapon recoil during sustained fire.
| Feature | What it does |
|---|---|
| Recoil control | Enables recoil compensation while the aimbot is active. |
| Standalone control | Allows recoil compensation to operate independently from the aimbot. |
| Intensity | Adjusts the strength of recoil compensation. Higher values apply stronger reduction. |
ESP
Real-time player, weapon and event overlays. Covers player ESP, status indicators and visibility control.
| Feature | What it does |
|---|---|
| Enable ESP | Activates the full ESP overlay system. Elements: Box, Name, Health, Weapon, Ammo, Skeleton, Team. |
| Scoping | Indicates when a player is using a scoped weapon. |
| Step noise | Displays indicators when enemy footsteps are detected. |
| Defusing | Shows an indicator when a player is defusing the bomb. |
| Visible alpha mode | Adjusts ESP transparency based on target visibility. Enemies behind walls appear faded, visible targets are fully rendered. |
| Full visible check | Restricts all ESP elements to visible targets only. |
Crosshair and Sound
Recoil crosshair and proximity alerts.
| Feature | What it does |
|---|---|
| Recoil crosshair | Displays a dynamic crosshair that reflects active recoil compensation in real time. |
| Sound ESP | Enables audio-based proximity alerts when enemies are near the crosshair. |
| Frequency | Controls how often the alert triggers while enemies are in range. |
| Sensor range | Distance at which enemy proximity triggers an alert. Lower values require enemies to be closer. |
World Information
Map-level object and event visibility.
| Feature | What it does |
|---|---|
| World weapon | Displays weapons dropped on the map. |
| Planted bomb | Shows the location of the bomb once it has been planted. |
Additional Visual Features
Aimbot overlay and target highlight options.
| Feature | What it does |
|---|---|
| Draw aimbot FOV | Displays the configured aimbot field of view as a circle on screen. |
| Show aimbot target | Changes the ESP box color when a target is actively being tracked by the aimbot. |