This guide lists every option available in the Call of Duty product and explains what each one does. Use it to understand the settings before you configure them.
Aimbot
Covers activation keys, target settings and filters, visibility and accuracy, FOV settings, advanced settings and the dead zone.
| Feature | What it does |
|---|---|
| Aim Key 1 | Primary key. Hold it to activate the aimbot. |
| Aim Key 2 | Secondary key. Hold it to activate the aimbot. |
| Aim Bone | Selects the hitbox the aimbot prioritizes (e.g. head, chest). |
| Aim Preference | 2D targets the enemy nearest to your crosshair. 3D targets the nearest enemy in range regardless of crosshair position. |
| Focus Team | Allows the aimbot to lock onto teammates. |
| Focus Downed | Enables targeting of downed enemies. |
| Focus AI | Targets AI enemies (Warzone / DMZ bots). |
| Check Visibility | Only locks onto visible enemies, which prevents aiming through walls. |
| Player Prediction | Adjusts aim based on enemy movement to improve bullet accuracy. |
| No Recoil | Eliminates weapon recoil for improved shooting stability. |
| FOV | Defines the area in which the aimbot can acquire targets. |
| Draw FOV | Renders a circle on screen showing the active aimbot area. |
| Dynamic FOV | Automatically expands the FOV when enemies are nearby. |
| Max Dynamic FOV | Sets the maximum expansion cap for Dynamic FOV. |
| Smoothing X | Horizontal smoothness. Higher values produce more natural aiming. |
| Smoothing Y | Vertical smoothness. Higher values produce more natural aiming. |
| Distance Max | Maximum distance at which the aimbot locks onto a target. |
| Draw Dead Zone | Renders a circle representing the dead zone boundary. |
| Dead Zone Size | Defines the area where small manual adjustments are allowed, preventing unnatural snapping. |
ESP
ESP (Extra Sensory Perception) covers box display, player filters, ESP elements and player stats.
| Feature | What it does |
|---|---|
| Filled Box | Renders a semi-transparent filled box around enemy players. |
| AI Filled Box | Renders filled boxes around AI bots. |
| Show Team | Displays teammates through ESP. |
| Show Downed | Highlights knocked (downed) enemies. |
| Show AI | Displays AI bots. |
| Visible Only | ESP only renders for enemies in line of sight. Nothing is shown through walls. |
| Player Box | Draws a bounding box around enemies. |
| AI Box | Draws bounding boxes around AI bots. |
| Player Line | Draws a directional line pointing toward enemies. |
| Player Line Type | Selects the style and origin point of the directional line. |
| Player Distance | Shows the distance between you and each enemy. |
| Player Name | Displays enemy player usernames. |
| Distance Max | Maximum render distance for all ESP elements. |
| Player Health Bar | Displays a live health bar for each enemy. |
| Player Bones | Renders the enemy skeleton structure. |
| Player Kill Count | Shows the enemy's current kill count. |
| Player Cash | Displays the enemy's cash amount. |
Miscellaneous
Visual aids and vehicle options.
| Feature | What it does |
|---|---|
| Crosshair | Renders a custom crosshair at the center of the screen. |
| Watermark | Displays "Modern Warfare" text in the top-left corner. |
| Aim Inverted Axis | Enables support for an inverted view or aim axis. |
| Vehicle ESP | Renders vehicles through walls via ESP. |
Loot ESP
Loot display settings and the categories you can enable.
| Feature | What it does |
|---|---|
| ESP Loot | Master toggle. Enables loot display based on the selected categories. |
| Loot Distance Max | Maximum distance at which loot items will render. |
| Loot Categories | Choose which loot types are displayed: Cash, Weapons, Health, Buy Stations, Gadgets, Equipment, Ammo, Crates, Other. |