This guide lists every option available in The Finals product and explains what each one does. Use it to understand the settings before you configure them.
Aim Keys
The keys that activate the aimbot.
| Feature | What it does |
|---|---|
| Aim Key 1 | Your primary activation key. The aimbot is active only while this key is held. |
| Aim Key 2 | An optional alternative activation key for the aimbot. |
Targeting Options
Aim preference modes and targeting filters.
| Feature | What it does |
|---|---|
| 2D Mode | Locks onto the enemy nearest to your crosshair position. |
| 3D Mode | Locks onto the physically closest enemy, regardless of crosshair position. |
| Focus Team | Enables lock-on for teammates instead of enemies. |
| Check Visibility | Only locks onto targets visible on screen, which prevents targeting through walls. |
| Draw FOV | Draws a circle at the center of your screen showing the active aimbot field of view. |
| Dynamic FOV | Expands the FOV automatically when enemies are closer. The maximum size is set by Max Dynamic FOV. |
| Draw Dead Zone | Visualizes the dead zone, a region where slight cursor movement does not snap to a hitbox, making aim look more natural. |
Aimbot Configuration
Sliders that shape how the aimbot moves and how far it reaches.
| Feature | What it does |
|---|---|
| FOV | Size of the targeting area. Only enemies within this circle are valid targets. |
| Max Dynamic FOV | Upper limit for the FOV size when Dynamic FOV scaling is active. |
| Smoothing X | Horizontal aim smoothing. Higher values produce slower, more natural-looking horizontal tracking. |
| Smoothing Y | Vertical aim smoothing. Higher values produce slower, more natural-looking vertical tracking. |
| Distance Max | Maximum range at which the aimbot will attempt to lock onto a target. |
| Recoil Compensation | Automatically adjusts aim to counteract weapon recoil. Designed for subtle correction, not full suppression. |
ESP
Enhanced player visualization: visibility filters, player visualization and player information.
| Feature | What it does |
|---|---|
| Visible Only | ESP data appears only for enemies directly in line of sight, not through walls. |
| Show Team | Also renders ESP overlays on teammates. |
| Box | Draws a bounding box around enemy players. |
| Filled Box | Same as Box, but with a semi-transparent fill overlay. |
| Player Box Type | Select the visual style of the player bounding box. |
| Player Line Type | Choose the line style used for player indicators and connectors. |
| Distance | Displays the distance between you and the enemy. |
| Health Bar | Shows the enemy's current health as a visual bar. |
| Distance Max | Maximum distance at which any ESP information will be rendered. |
| Bones Thickness | Controls the stroke width of the skeleton or bone overlay drawn on players. |
Miscellaneous
| Feature | What it does |
|---|---|
| Crosshair | Renders a custom crosshair at the center of your screen. |
| Watermark | Displays "THE FINALS" text in the top-left corner of the screen. |
| Aim Inverted Axis | Enables support for inverted vertical look controls. |
| Widescreen Adjustment | Corrects ESP overlay alignment on widescreen resolutions where elements may appear shifted. |
Radar
| Feature | What it does |
|---|---|
| Radar | Shows a minimap-style radar overlay displaying nearby players. |
| Radar Auto Rotate | Rotates the radar so it always aligns with your current view direction. |
| Opacity | Controls how transparent the radar overlay appears on screen. |
| Scale | Adjusts the physical size of the radar on screen. |
Tip: For the most natural-looking behavior, use higher smoothing values, enable Check Visibility and keep your FOV moderate. This reduces snapping and makes engagement patterns harder to detect.