This page lists every configurable option in the Marvel Rivals menu, grouped by module, with a short explanation of what each one does.
Aimbot
Activation
| Feature | What it does |
|---|---|
| Aim Key 1 | Primary activation key. Hold it to engage the aimbot. |
| Aim Key 2 | Secondary activation key. Alternative trigger option. |
Targeting
| Feature | What it does |
|---|---|
| 2D Mode | Targets the enemy closest to your crosshair position. |
| 3D Mode | Targets the enemy physically nearest to you, regardless of crosshair. |
| Aim Bone | Selects the specific enemy hitbox to target, such as head or chest. |
| Focus Team | Locks onto teammates instead of enemies when enabled. |
| Check Visibility | Only locks onto targets visible on screen. Prevents lock-on through walls. |
| Draw FOV | Displays a circle at screen center representing the active field of view. |
| Dynamic FOV | Automatically expands the FOV for closer enemies. The maximum size is set by Max Dynamic FOV. |
| Draw Dead Zone | Shows a circle for the dead zone. The dead zone allows slight movement before snapping, for natural-looking aim. |
Configuration
| Feature | What it does |
|---|---|
| FOV | Defines the search radius (within the FOV circle) where the aimbot looks for targets. |
| Max Dynamic FOV | Sets the maximum FOV expansion limit when Dynamic FOV is active. |
| Smoothing X / Smoothing Y | Controls horizontal and vertical aim smoothing. Higher values produce slower, more natural-looking movement. |
| Distance Max | Maximum range at which the aimbot will acquire and lock onto targets. |
ESP (Enhanced Player Visualization)
Visibility
| Feature | What it does |
|---|---|
| Visible Only | ESP renders only for enemies that are directly visible, not through walls. |
| Show Team | Extends the ESP display to teammates as well as enemies. |
Player visualization
| Feature | What it does |
|---|---|
| Box | Draws an outline box around enemy players. |
| Filled Box | Same as Box, with a semi-transparent fill. |
| Player Box Type | Choose from multiple box styles. |
| Player Line Type | Select the line style used for player indicators. |
| Player Name | Displays the player's username above their character. |
| Hero Name | Shows the hero or character the player is currently using. |
| Ultimate Status | Indicates whether a player's ultimate ability is ready. |
| Snapline | Draws a line from screen center to each player for fast visual tracking. |
| Health Indicator | Displays the current health level of nearby players. |
| Distance Indicator | Shows the distance between you and each player. |
| Head Circle | Highlights the head hitbox position for easier tracking. |
| Skeleton View | Renders a simplified skeleton overlay on player models. |
| Skeleton Thickness | Adjusts the skeleton line weight for improved visibility. |
| Maximum Distance | Limits the ESP display range to reduce on-screen clutter. |
2D Radar
| Feature | What it does |
|---|---|
| Real-Time Positions | Displays all player locations on a top-down minimap view. |
| Radar Size | Customize the radar dimensions to fit your screen layout. |
Configuration system
| Feature | What it does |
|---|---|
| Save & Load | Persist your current settings and restore them at any time. |
| Shareable Configs | Export and share configuration files with others for quick setup. |